GEP - V1
A downloadable game
Overview
GEP- V1:
This tool intercepts, modifies, and forwards network packets between your game client and server, offering deep insights into the data exchanged during gameplay.
Key Features
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Real-Time Packet Capture: L`istens on a designated local port, capturing packets as they move between your client and the game server.
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Graphical User Interface: With an intuitive GUI, users can easily view packet details including timestamps, opcodes, data lengths, and raw hexadecimal data.
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Packet Injection: The script allows users to inject custom packets into the communication stream, enabling testing and experimentation with in-game actions.
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Packet Filtering and Blocking: Quickly block specific opcodes to filter unwanted traffic or experiment with game mechanics.
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Documentation and Labeling: Users can annotate packets with custom notes, saving insights that may aid in future debugging or reverse-engineering efforts.
How It Works
The proxy operates by accepting incoming client connections on a local port, establishing a corresponding connection with the game server, and then seamlessly forwarding data between the two. Each packet is processed and displayed in a table format, and users can select, inspect, and even modify packet content before reinjecting it into the stream.
Published | 24 days ago |
Status | Released |
Author | HelloByeLetsNot |
Tags | gaming, packet-editing, tools |
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